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Introduction

The QKA Digital Media department are dedicated to deepening our students' understanding of the wider media as it exists in the modern world. It is our core mission to equip students with a range of practical production skills in various areas of the media; both so that they may better understand how the media operate and develop the skills required to undertake further study or work in the industry itself. Students are able to access a broad and varied curriculum offering an overview of the media during years 9, 10 and 11, moving to a more specialised approach in the Sixth Form. Our department consists of Mr D Barnes (Subject Head), Mr G Hassan and Mrs L Holmes

Key Stage Three

Year 9

The year 9 curriculum is designed to introduce students to basic theories and skills in each of the three media platforms.

Topic 1

Students will study the language of print media, focusing on magazine production. This will involve building knowledge of media representations and target audiences. They will develop basic image editing and digital publishing techniques using industry standard software to create magazine covers.

Topic 2

During the second topic we focus on broadcast media and develop skills in video editing to communicate character and story. During this unit students will conduct close study tasks on music videos looking at genre, camera work and editing technique. They will then edit existing footage to create a video for a song.

Topic 3

In the final topic students investigate interactive media products. They will analyse a range of websites, looking at how they are designed to attract specific audiences and perform a particular role (entertainment, information, advertising etc.). Students will then design and construct an interactive site in response to a design brief assessing their ability to apply their understanding. This will involve using skills learnt earlier in the year alongside new software to create the interactive features of the site.

Key Stage Four and Five

L1/2 BTEC tech award, Creative Media Production (Pearson/ Edexcel)

https://qualifications.pearson.com/en/qualifications/btec-tech-awards/creative-media-production.html

On this course students will develop a range of media skills and deepen their understanding of all three media sectors. This course will allow students to understand where their preferences lie and help them chose their specialism for Sixth form study.

Component 1 (Year10)

This component develops students' awareness of audience, purpose, genre, narrative and media production techniques. This unit is largely theoretical and requires students to analyse a range of media texts from all three platforms (print, broadcast and interactive). Alongside this, students will take part in workshops to learn a range of media production skills such as lighting, cinematography, editing, audio recording and mixing.

Component 2 (Year 10/11)

In this module the focus is on production and pre-production skills. Building on the knowledge and skills developed in component one students will work to produce media texts across one or more platforms.

Component 3 (Year 11)

In the final component students are required to apply the knowledge and skills developed across the course to create a complete production portfolio in response to an industry style assignment, from a project proposal and planning documentation to the finished artefact. This component is externally assessed by the awarding body.

Key Stage Five

Film Studies A level (OCR)

http://www.ocr.org.uk/qualifications/as-a-level-gce/as-a-level-gce-film-studies-h010-h410-from-2017/specification-at-a-glance/

First year study (AS level)

AS Film involves the close study of a wide range of different film texts from various times and places. During this year students will build a wider appreciation of film styles and learn about the development of cinematic style and narrative techniques. This is all assessed through an end of year exam and counts for 70% of the AS course grade.

NEA (coursework) task

This section of the course is designed to develop pre-production and production skills through a series of independent tasks. Students will research British Independent film through an analysis of one of the set texts. This will form the basis of a production task where students will plan and create a short extract of film based on their research. During this task students are expected to develop and demonstrate a level of ability with constructing meaning and communicating with an audience though the application of film language. This counts as 30% of the AS course.

Second Year study (A level)

In the second year of A level we continue to build on the foundations set out in the first year. Students will analyse a second selection of films, adding to the depth and breadth of their knowledge. This involves historic, non-English language, expressionist and documentary film styles as more contemporary film. The A level is assessed through two end of year exams providing a grade for the two years of study and equates to 70% of the final award.

NEA (coursework) task

Coursework for A level involves a detailed study of a selection of short films. Students analyse the narrative style and form of short film and will then plan and create a complete short film of around five minutes. At this stage it is expected that the knowledge skills and research completed in all other areas of the course will be applied to allow students to demonstrate their comprehension of film form and film making as a professional discipline. This task provides 30% of the A level award.

Media Studies A level (AQA)

http://www.aqa.org.uk/subjects/media-studies/as-and-a-level

First year study (AS Level)

AS Media Studies engages students in the in-depth study of media products in relation to the four

areas of the theoretical framework:

• media language

• media representation

• media industries

• media audiences.

Students are required to study media products from all of the following media forms:

• television

• film

• radio

• newspapers

• magazines

• advertising and marketing

• online, social and participatory media

• video games

• music Video

In addition to the broad coverage of all nine media forms, students must engage in the in depth

study of at least one audio-visual, one print and one online, social and participatory media form.

These close study texts are set by the exam board each year.

This is assessed through a terminal exam worth 70% of the AS grade.

NEA (coursework) task

Each year the exam board provide a selection of briefs for students to choose from. They have to create a media text in one of the media platforms (broadcast, print or interactive). The NEA element requires students to apply their knowledge and understanding of the theoretical framework of media studies to create a media product using one of the following forms:

• television

• music video

• radio

• newspapers

• magazines

• advertising/marketing

• online, social and participatory media

• video games

• communicate meaning to an intended audience

The NEA task is worth 30% of the AS grade and is assessed by the subject teacher and externally moderated.

Second Year study (A level)

A level study continues to build on the work students completed during the first year. Additional close study products are introduced, and new texts are covered. Assessment is through two end of year exams, providing a final grade for both years' study, as follows:

Paper 1:

Section A will focus on Media Language and Media Representations. Questions in this section will test the following forms:

• advertising and marketing

• music video.

Section B will focus on Media Industries and Media Audiences. Questions in this section can test any two of the following forms:

• radio

• newspapers

• film (industries only).

 A range of questions are involved relating to an unseen source and Close Study Products.

Two essay questions (20 marks), one of which is an extended response question.

Paper 2

Questions will focus on the in-depth media forms of television, magazines and online, social and participatory media/video games.

Including; one medium length unseen analysis question and three essay questions (25 marks), one of which is an extended response question and one of which is a synoptic question.

NEA (coursework) task

At A level the NEA briefs follow the same pattern as at AS level. However, students are required to complete two, production tasks across two of the three media platforms. They may choose to continue the same brief that they worked on at AS, completing the second product in the final year, however they need to be aware that the grading requirements are higher at A level, and grades achieved for coursework at AS will not translate to the second year, meaning further development or improvements will likely be required to existing work.

 

Diploma in Creative Media (Games) (NCFE)

https://www.qualhub.co.uk/qualification-search/qualification-detail/ncfe-level-3-diploma-in-creative-media-games-3852

Unit 6 – 2D Games Planning

This unit of study develops a detailed appreciation of the aspects of game design. From core gameplay principals through to constructing a professional design proposal document for a client. All design work is carried out to a brief and students are required to apply their ideas to please the customer at all times.

Unit 5 – Concept art/3D Modelling

As more and more studios are small outfits run by a hand full of people, it is hugely important that students are able to multi skill. This unit provides the opportunity for students to experiment with and develop art skills for game design and production in various forms. Including traditional art techniques, digital painting and pixel art to introductory 3D modelling.

Unit 7 – 2D Games production

In the final unit of the first year, students will bring together their planning and art work to create a working prototype of their game. This will involve developing basic programming skills and working to a strict production schedule in order to deliver the product to the client in time. Whilst programming for this course does not require or use coding languages, it is beneficial for students to have had some prior experience in this area.

Unit 2 - Entrepreneurial skills for the creative industries

The Gaming industry is a business, and in order for students to be successful they need to understand how that business works. This unit deals with the early career challenges students may face as they set out to start an independent studio, teaching the skills needed to create business plans, secure funding and identify competition.

Unit 1 - Collaboration Skills

The ability to work efficiently with a team of people and with stakeholders and clients is crucial to being successful in many industries. The games production process is far too complex to be completed entirely by one person, and throughout the industry we see teams working within small studios, collaborating with other studios and working in large international corporations. In this unit students will work together in small teams to plan and implement a project.

Unit 3 – working to a commercial brief.

This unit combines elements from throughout the course to see students develop detailed research, preparation and planning skills. They will analyse, investigate and prepare documentation in relation to a commercial brief, present a proposal and production schedule and then complete production and deliver the finished product to the client with a detailed invoice.

 

Staffing

David Barnes Subject Leader- David.barnes@qka.education

Guy Hassan Teacher of Media

Louise Holmes Teacher of Media